User experience influenced my game because I wanted the player to be interested in the game and that they would experience what a mouse experiences when it's getting chased by a cat,because though it wants to get away its limited to its space. I've done coding before and it seems really fun and all but sometimes it can be challenging. When I see other people's game i'm very impressed especially since it's code, because it comes naturally to them.
Each game so far has been similar because it's either running from something, or it's chasing something. With my scratch game the player is the mouse and the player needs to get away from the cat. So every time the cat gets the mouse it says "dang"and loses 1 point,but if the mouse stays away from the cat long enough the mouse earns a point and every so often the background changes because in reality the cat chases the mouse where ever it goes even if the mouse goes to the park. To me this game is as simple as I can keep it. With my second game it's known as a platform game I kept it as simple as I could and it is simple but there is some glitches. My platform game is basically your ordinary monkey goes after banana. So with my platform game the monkey has to get the banana twice, but unfortunately the monkey can only get the banana once due to glitches and other stuff.
My best code for me would be the code that I wrote for my chase game. To some people my code may seem simple and easy,but for me this is my best by far and hopefully when I get more familiar with code I will have more challenging codes. My most difficult bugs were the ones in my platform game, though I haven't quit overcame this certain bug fix. So I guess another bug fix would be how my chase game and so the difficult bug fix that I overcame for my chase game is that the cat would be going directly at the move and it didn't quit "chase" the mouse,so with the help of the internet and Mr.Sanderl, I overcame that bug fix and my game works smoothly.
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